In battle, even more sprites run around a colorful screen bashing each other into scrap. The colorful sprites run around on the tile floors until they bump into an enemy. RT followed the basic routine for SNES RPGs. The variety of things to do earns an 86% in the Gameplay department. Once you learn the “Dance” for any type of enemy, you can always get items from them by doing the same set of steps. If you move in the correct sequence of one to five steps up, down, left, or right, the enemy will leave a parting gift. The only way to get money or items is to move your character during this flashing period. Experience is rewarded to the child, and when he levels up, not only does he get five more status points to give to the robots, but he can also read more inventor magazines and learn to build more wacky inventions.Īfter each battle, the enemy you killed will flash momentarily, and then disappear. The concept of experience and money is different than any that I have ever seen. Although many are the usual, “Restores 50% of a robot’s HP” or, “Cures Rust”, this game also has infrared goggles, rain machines, sun machines, pocket sized jets, and a nifty little human/mouse transformer. The game also has a variety of items that no other game has ever equaled. The list of equipment is large and the different types let you customize each robot to a significant degree. If you have a sword in one hand and a shield in the other, you won’t be able to do a special move requiring bombs or guns or lasers. Whenever you attack, you enter a code of X, L, and R buttons, and if entered correctly, your robot will unleash a somewhat impressive technique, but only if you’re equipped with the right weapons. Battle is turn based and consists of one robot and up to three enemies. In battle, you move the robots around the battlefield in what could be described as a Proto-FFT. The hero merely runs up to an enemy and lets the robot do the work, only stepping in to cheer or throw in an item or two. You can get up to three robots in all, and each one has certain strengths and weaknesses. When you start, all you can build is a robot, but they are the only fighters you get in the game, so don’t complain. By the strangest coincidence, your father just happened to be the creator of the Invention Machine! All you have to do is think of something you want, pay the machine whatever the item’s cost may be, and out comes anything from a pair of boots to a weather-controlling device. Your main character is a 98-pound weakling who can barely lift a wrench, so obviously he needs someone else to fight for him. Movement throughout towns and dungeons is pretty standard, and the overworld map is equally old school, but the battles are far more interesting. Gameplay in Robotrek is innovative in some ways, but still retains the simplicity that any game for a younger audience should have. If you ask me, I’d say it’s time to build a kung fu fighting robot and save the world. The only family you have is a cyber-mom your dad left you to help care for the house. All over the world, this gang is using violence and terrorism to control the masses, and even governments are forced to bow down to these punks. Meanwhile, a gang of rather dimwitted thugs has dominated your hometown. You take the role of a young child whose father was one of the greatest inventors of all time. Our story begins in the not-too-distant future, a land where robots help lumberjacks wipe out forests and mad scientists create monstrous Doom’s day devices. Although it was definitely not of the same caliber as FF6, very few companies ever make games that good. Enix was one of those companies who built a few unsung RPGs for this system, and Robotrek was one of them. Although companies like Square and Capcom dominated this category almost entirely, a good RPG would pop up occasionally from different sources. The SNES was a system with an incredible selection of RPGs.
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